Whenever I finish a big project, I like doing a postmortem. Hopefully, that’ll help me improve for the next thing. So, here are my final thoughts on what I think was a successful Link cosplay, along with the photos I took:
The Trials of Unreleased Content
(This shot inspired by the E3 teaser trailer.)
I think my cosplay suffered most from lack of references. I started this project when we only had the first E3 teaser trailer of Link shooting his crazy arrow at that giant robot-octopus-land monster. I watched that video so many times and looked at screenshots and fan art to figure out what this costume looked like. When I finally finished the tunic, E3 2016 came around and showed me that my design was not 100 percent accurate.
Oh the woes of being impatient!
That being said, I’m still really happy with the costume. The details are close enough that the character reads clearly. In fact, when I wore the outfit at GenCon, I got a lot of shout-outs – people (me included) are just excited for this game!
I don’t think I’ll go back and change things – at least not right now. The differences in the tunic are minor enough that I could rework them in the future if I really wanted to. For now, I want to move on to another project.
I’m sure most cosplayers can relate to this: I had a few things to finish up during crunch time before GenCon, which meant execution wasn’t perfect. I was stressed out, which led me to make mistakes, redo things and work with limited materials.
I’m specifically thinking of the quiver. You can check out my tutorial post about it for specifics, but I think it’s one of the weakest parts of my costume. If I redo anything, it’ll be that. I could either get more Worbla and use the sandwich method this time, or learn more leather-working techniques and do this thing the authentic way. We’ll see.
Things I’m Happy With
(This is my favorite photo of the outfit.)
There are three main things I absolutely love about this project:
- The overall look.
- The bow.
- The tunic.
Each one is special for different reasons. I like the tunic for the color, texture and details. I love the bow for the shape and materials. And I just felt like all of the elements came together. Once I had my makeup and full costume on, I was finally proud of this cosplay.
(@thelastimage took this during the GenCon costume contest)
A Note on Crossplaying
I crossplayed this character – I identify as female and I dressed male. To give myself a more masculine frame, I added shoulderpads to the tunic and tried to find a bra that would flatten my chest a bit. I would have worn a normal sports bra, but the straps show in this tunic. Ultimately, I found a cute little thing at Target that works.
I think I look pretty androgynous in most of these photos, though I have a couple (see below) in which I look like my normal, female self. So, I’d call it a success!
(Me, looking pretty feminine. It’s all in the pose!)
I started this project in January 2016 and finished at the beginning of August 2016. That’s an eight-month cosplay! It was worth every second.
If you’re working on a Breath of the Wild cosplay, I’d love to see it! I can’t wait for this game, and I know there are some fellow fans out there!
Special shout out to @AffinityChrisss for taking these photos!