Supporting the World in Video Game Costume Design

When you’re playing a game with a consistent and tight world design, you don’t even notice it – unless, of course, you’re a designer, in which case, you notice the shit out of it for all the right reasons. Everything from the scenery to the costumes to the music to the sound design should all be unified, equally contributing to a single concept that ultimately fades to the background because it’s just so damn natural. (“Elder Scrolls” games tend to do this well.)

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